#pragma once #include "CharacterDTO.h" #include "WorldDTO.h" #include "NamesDTO.h" #include "ModelsDTO.h" #include "EnemyDTO.h" #include "QuestDTO.h" #include "NetworkDTO.h" #include "DeathSwapDTO.h" #include "TeleportDTO.h" #include "PropHuntDTO.h" namespace DTO { class ServerDTO { public: WorldDTO* WorldData; NamesDTO* NameData; ModelsDTO* ModelData; std::vector ClosePlayers; std::vector FarPlayers; EnemyDTO* EnemyData; QuestDTO* QuestData; NetworkDTO* NetworkData; DeathSwapDTO* DeathSwapData; TeleportDTO* TeleportData; PropHuntDTO* PropHuntData; }; }