#pragma once #include extern struct KeyCodeActor { KeyCodeActor(std::string name) { Name = name; } KeyCodeActor(std::string name, int num, bool actorRandomized, bool weaponsRandomized) { Name = name; Num = num; ActorRandomized = actorRandomized; WeaponsRandomized = weaponsRandomized; } std::string Name; int Num = 1; bool ActorRandomized = false; bool WeaponsRandomized = false; };