//------------------------------------------------------------------------------ // // Este código fue generado por una herramienta. // Versión de runtime:4.0.30319.42000 // // Los cambios en este archivo podrían causar un comportamiento incorrecto y se perderán si // se vuelve a generar el código. // //------------------------------------------------------------------------------ namespace GUIApp.Properties { using System; /// /// Clase de recurso fuertemente tipado, para buscar cadenas traducidas, etc. /// // StronglyTypedResourceBuilder generó automáticamente esta clase // a través de una herramienta como ResGen o Visual Studio. // Para agregar o quitar un miembro, edite el archivo .ResX y, a continuación, vuelva a ejecutar ResGen // con la opción /str o recompile su proyecto de VS. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class Resources { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal Resources() { } /// /// Devuelve la instancia de ResourceManager almacenada en caché utilizada por esta clase. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GUIApp.Properties.Resources", typeof(Resources).Assembly); resourceMan = temp; } return resourceMan; } } /// /// Reemplaza la propiedad CurrentUICulture del subproceso actual para todas las /// búsquedas de recursos mediante esta clase de recurso fuertemente tipado. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// Busca una cadena traducida similar a <?xml version="1.0" ?> ///<root> /// <animation> /// <Name>Float</Name> /// <Hash>140800401</Hash> /// <Schedule>1</Schedule> /// <Animation>1</Animation> /// </animation> /// <animation> /// <Name>Bow_Attack_Motorcycle_Draw_Lower_B</Name> /// <Hash>-846693611</Hash> /// <Schedule>1</Schedule> /// <Animation>2</Animation> /// </animation> /// <animation> /// <Name>Bow_Attack_Horse_Draw_Lower_B</Name> /// <Hash>238917901</Hash> /// <Schedule>1</Schedule> /// <Animation>3</Animation> /// </animation> /// <animation> /// <Name>Bow_Attack_ [resto de la cadena truncado]";. /// internal static string animationHashes { get { return ResourceManager.GetString("animationHashes", resourceCulture); } } /// /// Busca una cadena traducida similar a {"001": "001", "002": "001", "003": "001", "004": "001", "015": "001", "005": "005", "035": "005", "039": "005", "060": "005", "061": "005", "006": "006", "007": "006", "062": "006", "063": "006", "064": "006", "008": "008", "040": "008", "065": "008", "066": "008", "067": "008", "009": "009", "036": "009", "071": "009", "072": "009", "073": "009", "012": "012", "042": "012", "077": "012", "078": "012", "079": "012", .... /// internal static string ArmorMapping { get { return ResourceManager.GetString("ArmorMapping", resourceCulture); } } /// /// Busca un recurso adaptado de tipo System.Drawing.Bitmap. /// internal static System.Drawing.Bitmap check_placeholder { get { object obj = ResourceManager.GetObject("check_placeholder", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Busca un recurso adaptado de tipo System.Drawing.Bitmap. /// internal static System.Drawing.Bitmap Daruk { get { object obj = ResourceManager.GetObject("Daruk", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Busca un recurso adaptado de tipo System.Drawing.Bitmap. /// internal static System.Drawing.Bitmap Help { get { object obj = ResourceManager.GetObject("Help", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Busca un recurso adaptado de tipo System.Drawing.Bitmap. /// internal static System.Drawing.Bitmap Mipha2 { get { object obj = ResourceManager.GetObject("Mipha2", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Busca una cadena traducida similar a {"V0": ["85 db 20 43 ", "Hateno_SheikPad_PowerUp_Activated"], "V1": ["0d 56 99 d4 ", "Hateno_SheikPad_PowerUp_Eemon"], "V2": ["0d ba 02 46 ", "Hateno_SheikPad_PowerUp_Explain"], "V3": ["ba e8 66 5c ", "Hateno_SheikPad_PowerUp_Finish"], "V4": ["0c 4f 1c d6 ", "Hateno_SheikPad_PowerUp_First"], "V5": ["63 54 8f e8 ", "Hateno_SheikPad_PowerUp_Guardian"], "V6": ["ca 59 3b ad ", "Hateno_SheikPad_PowerUp_Huh"], "V7": ["b6 ab 77 2e ", "Hateno_SheikPad_PowerUp_Ready"], "V8": ["73 7a dc 41 ", "HigakkareMini_RedDragon [resto de la cadena truncado]";. /// internal static string QuestFlags { get { return ResourceManager.GetString("QuestFlags", resourceCulture); } } /// /// Busca una cadena traducida similar a {"V0": ["85 db 20 43 ", "Hateno_SheikPad_PowerUp_Activated"], "V1": ["0d 56 99 d4 ", "Hateno_SheikPad_PowerUp_Eemon"], "V2": ["0d ba 02 46 ", "Hateno_SheikPad_PowerUp_Explain"], "V3": ["ba e8 66 5c ", "Hateno_SheikPad_PowerUp_Finish"], "V4": ["0c 4f 1c d6 ", "Hateno_SheikPad_PowerUp_First"], "V5": ["63 54 8f e8 ", "Hateno_SheikPad_PowerUp_Guardian"], "V6": ["ca 59 3b ad ", "Hateno_SheikPad_PowerUp_Huh"], "V7": ["b6 ab 77 2e ", "Hateno_SheikPad_PowerUp_Ready"], "V8": ["73 7a dc 41 ", "HigakkareMini_RedDragon [resto de la cadena truncado]";. /// internal static string QuestFlagsNames { get { return ResourceManager.GetString("QuestFlagsNames", resourceCulture); } } /// /// Busca un recurso adaptado de tipo System.Drawing.Bitmap. /// internal static System.Drawing.Bitmap Revali { get { object obj = ResourceManager.GetObject("Revali", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Busca una cadena traducida similar a <?xml version="1.0"?> ///<serverList> /// <server> /// <IP>127.0.0.0</IP> /// <PASSWORD></PASSWORD> /// <PORT>5050</PORT> /// </server> /// <server> /// <IP>127.0.0.0</IP> /// <PASSWORD></PASSWORD> /// <PORT>5050</PORT> /// </server> /// <server> /// <IP>127.0.0.0</IP> /// <PASSWORD></PASSWORD> /// <PORT>5050</PORT> /// </server> ///</serverList>. /// internal static string serverList { get { return ResourceManager.GetString("serverList", resourceCulture); } } /// /// Busca una cadena traducida similar a <?xml version="1.0"?> ///<serverList> /// <server> /// <IP>25.84.121.189</IP> /// <PASSWORD></PASSWORD> /// <PORT>5050</PORT> /// </server> /// <server> /// <IP>25.79.17.118</IP> /// <PASSWORD></PASSWORD> /// <PORT>5050</PORT> /// </server> /// <server> /// <IP>127.0.0.0</IP> /// <PASSWORD></PASSWORD> /// <PORT>5050</PORT> /// </server> ///</serverList>. /// internal static string serverLista { get { return ResourceManager.GetString("serverLista", resourceCulture); } } /// /// Busca un recurso adaptado de tipo System.Drawing.Bitmap. /// internal static System.Drawing.Bitmap Settings { get { object obj = ResourceManager.GetObject("Settings", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Busca un recurso adaptado de tipo System.Drawing.Bitmap. /// internal static System.Drawing.Bitmap Urbosa { get { object obj = ResourceManager.GetObject("Urbosa", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } /// /// Busca una cadena traducida similar a {"Weapon_Sword_047": 48, "Weapon_Sword_073": 40, "Weapon_Sword_024": 36, "Weapon_Sword_052": 32, "Weapon_Sword_070": 30, "Weapon_Sword_003": 26, "Weapon_Sword_030": 25, "Weapon_Sword_033": 24, "Weapon_Sword_025": 22, "Weapon_Sword_035": 22, "Weapon_Sword_034": 20, "Weapon_Sword_029": 16, "Weapon_Sword_053": 16, "Weapon_Sword_041": 15, "Weapon_Sword_027": 15, "Weapon_Sword_031": 15, "Weapon_Sword_002": 14, "Weapon_Sword_021": 6, "Weapon_Sword_001": 5, "Weapon_Lsword_047": 72, "Weapon_Lsword_054": 60, "Weapon [resto de la cadena truncado]";. /// internal static string WeaponDamages { get { return ResourceManager.GetString("WeaponDamages", resourceCulture); } } /// /// Busca un recurso adaptado de tipo System.Drawing.Bitmap. /// internal static System.Drawing.Bitmap x_placeholder { get { object obj = ResourceManager.GetObject("x_placeholder", resourceCulture); return ((System.Drawing.Bitmap)(obj)); } } } }