//------------------------------------------------------------------------------
//
// Este código fue generado por una herramienta.
// Versión de runtime:4.0.30319.42000
//
// Los cambios en este archivo podrían causar un comportamiento incorrecto y se perderán si
// se vuelve a generar el código.
//
//------------------------------------------------------------------------------
namespace GUIApp.Properties {
using System;
///
/// Clase de recurso fuertemente tipado, para buscar cadenas traducidas, etc.
///
// StronglyTypedResourceBuilder generó automáticamente esta clase
// a través de una herramienta como ResGen o Visual Studio.
// Para agregar o quitar un miembro, edite el archivo .ResX y, a continuación, vuelva a ejecutar ResGen
// con la opción /str o recompile su proyecto de VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
///
/// Devuelve la instancia de ResourceManager almacenada en caché utilizada por esta clase.
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GUIApp.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
///
/// Reemplaza la propiedad CurrentUICulture del subproceso actual para todas las
/// búsquedas de recursos mediante esta clase de recurso fuertemente tipado.
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
///
/// Busca una cadena traducida similar a <?xml version="1.0" ?>
///<root>
/// <animation>
/// <Name>Float</Name>
/// <Hash>140800401</Hash>
/// <Schedule>1</Schedule>
/// <Animation>1</Animation>
/// </animation>
/// <animation>
/// <Name>Bow_Attack_Motorcycle_Draw_Lower_B</Name>
/// <Hash>-846693611</Hash>
/// <Schedule>1</Schedule>
/// <Animation>2</Animation>
/// </animation>
/// <animation>
/// <Name>Bow_Attack_Horse_Draw_Lower_B</Name>
/// <Hash>238917901</Hash>
/// <Schedule>1</Schedule>
/// <Animation>3</Animation>
/// </animation>
/// <animation>
/// <Name>Bow_Attack_ [resto de la cadena truncado]";.
///
internal static string animationHashes {
get {
return ResourceManager.GetString("animationHashes", resourceCulture);
}
}
///
/// Busca una cadena traducida similar a {"001": "001", "002": "001", "003": "001", "004": "001", "015": "001", "005": "005", "035": "005", "039": "005", "060": "005", "061": "005", "006": "006", "007": "006", "062": "006", "063": "006", "064": "006", "008": "008", "040": "008", "065": "008", "066": "008", "067": "008", "009": "009", "036": "009", "071": "009", "072": "009", "073": "009", "012": "012", "042": "012", "077": "012", "078": "012", "079": "012", ....
///
internal static string ArmorMapping {
get {
return ResourceManager.GetString("ArmorMapping", resourceCulture);
}
}
///
/// Busca un recurso adaptado de tipo System.Drawing.Bitmap.
///
internal static System.Drawing.Bitmap check_placeholder {
get {
object obj = ResourceManager.GetObject("check_placeholder", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// Busca un recurso adaptado de tipo System.Drawing.Bitmap.
///
internal static System.Drawing.Bitmap Daruk {
get {
object obj = ResourceManager.GetObject("Daruk", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// Busca un recurso adaptado de tipo System.Drawing.Bitmap.
///
internal static System.Drawing.Bitmap Help {
get {
object obj = ResourceManager.GetObject("Help", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// Busca un recurso adaptado de tipo System.Drawing.Bitmap.
///
internal static System.Drawing.Bitmap Mipha2 {
get {
object obj = ResourceManager.GetObject("Mipha2", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// Busca una cadena traducida similar a {"V0": ["85 db 20 43 ", "Hateno_SheikPad_PowerUp_Activated"], "V1": ["0d 56 99 d4 ", "Hateno_SheikPad_PowerUp_Eemon"], "V2": ["0d ba 02 46 ", "Hateno_SheikPad_PowerUp_Explain"], "V3": ["ba e8 66 5c ", "Hateno_SheikPad_PowerUp_Finish"], "V4": ["0c 4f 1c d6 ", "Hateno_SheikPad_PowerUp_First"], "V5": ["63 54 8f e8 ", "Hateno_SheikPad_PowerUp_Guardian"], "V6": ["ca 59 3b ad ", "Hateno_SheikPad_PowerUp_Huh"], "V7": ["b6 ab 77 2e ", "Hateno_SheikPad_PowerUp_Ready"], "V8": ["73 7a dc 41 ", "HigakkareMini_RedDragon [resto de la cadena truncado]";.
///
internal static string QuestFlags {
get {
return ResourceManager.GetString("QuestFlags", resourceCulture);
}
}
///
/// Busca una cadena traducida similar a {"V0": ["85 db 20 43 ", "Hateno_SheikPad_PowerUp_Activated"], "V1": ["0d 56 99 d4 ", "Hateno_SheikPad_PowerUp_Eemon"], "V2": ["0d ba 02 46 ", "Hateno_SheikPad_PowerUp_Explain"], "V3": ["ba e8 66 5c ", "Hateno_SheikPad_PowerUp_Finish"], "V4": ["0c 4f 1c d6 ", "Hateno_SheikPad_PowerUp_First"], "V5": ["63 54 8f e8 ", "Hateno_SheikPad_PowerUp_Guardian"], "V6": ["ca 59 3b ad ", "Hateno_SheikPad_PowerUp_Huh"], "V7": ["b6 ab 77 2e ", "Hateno_SheikPad_PowerUp_Ready"], "V8": ["73 7a dc 41 ", "HigakkareMini_RedDragon [resto de la cadena truncado]";.
///
internal static string QuestFlagsNames {
get {
return ResourceManager.GetString("QuestFlagsNames", resourceCulture);
}
}
///
/// Busca un recurso adaptado de tipo System.Drawing.Bitmap.
///
internal static System.Drawing.Bitmap Revali {
get {
object obj = ResourceManager.GetObject("Revali", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// Busca una cadena traducida similar a <?xml version="1.0"?>
///<serverList>
/// <server>
/// <IP>127.0.0.0</IP>
/// <PASSWORD></PASSWORD>
/// <PORT>5050</PORT>
/// </server>
/// <server>
/// <IP>127.0.0.0</IP>
/// <PASSWORD></PASSWORD>
/// <PORT>5050</PORT>
/// </server>
/// <server>
/// <IP>127.0.0.0</IP>
/// <PASSWORD></PASSWORD>
/// <PORT>5050</PORT>
/// </server>
///</serverList>.
///
internal static string serverList {
get {
return ResourceManager.GetString("serverList", resourceCulture);
}
}
///
/// Busca una cadena traducida similar a <?xml version="1.0"?>
///<serverList>
/// <server>
/// <IP>25.84.121.189</IP>
/// <PASSWORD></PASSWORD>
/// <PORT>5050</PORT>
/// </server>
/// <server>
/// <IP>25.79.17.118</IP>
/// <PASSWORD></PASSWORD>
/// <PORT>5050</PORT>
/// </server>
/// <server>
/// <IP>127.0.0.0</IP>
/// <PASSWORD></PASSWORD>
/// <PORT>5050</PORT>
/// </server>
///</serverList>.
///
internal static string serverLista {
get {
return ResourceManager.GetString("serverLista", resourceCulture);
}
}
///
/// Busca un recurso adaptado de tipo System.Drawing.Bitmap.
///
internal static System.Drawing.Bitmap Settings {
get {
object obj = ResourceManager.GetObject("Settings", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// Busca un recurso adaptado de tipo System.Drawing.Bitmap.
///
internal static System.Drawing.Bitmap Urbosa {
get {
object obj = ResourceManager.GetObject("Urbosa", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
///
/// Busca una cadena traducida similar a {"Weapon_Sword_047": 48, "Weapon_Sword_073": 40, "Weapon_Sword_024": 36, "Weapon_Sword_052": 32, "Weapon_Sword_070": 30, "Weapon_Sword_003": 26, "Weapon_Sword_030": 25, "Weapon_Sword_033": 24, "Weapon_Sword_025": 22, "Weapon_Sword_035": 22, "Weapon_Sword_034": 20, "Weapon_Sword_029": 16, "Weapon_Sword_053": 16, "Weapon_Sword_041": 15, "Weapon_Sword_027": 15, "Weapon_Sword_031": 15, "Weapon_Sword_002": 14, "Weapon_Sword_021": 6, "Weapon_Sword_001": 5, "Weapon_Lsword_047": 72, "Weapon_Lsword_054": 60, "Weapon [resto de la cadena truncado]";.
///
internal static string WeaponDamages {
get {
return ResourceManager.GetString("WeaponDamages", resourceCulture);
}
}
///
/// Busca un recurso adaptado de tipo System.Drawing.Bitmap.
///
internal static System.Drawing.Bitmap x_placeholder {
get {
object obj = ResourceManager.GetObject("x_placeholder", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}